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Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. Books do not get any better than this!David Eberly, Geometric Tools. Later chapters include many examples such as skinning and displacement, dynamic te

Practical Rendering and Computation with Direct3D 11

Title:Practical Rendering and Computation with Direct3D 11
Author:
Rating:4.82 (683 Votes)
Asin:B00918NNIS
Format Type:Hardcover
Number of Pages:113Pages
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Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. Books do not get any better than this!David Eberly, Geometric Tools. Later chapters include many examples such as skinning and displacement, dynamic tessellation, image processing (to illustrate DirectCompute), deferred rendering, physics simulations, and multithreaded paraboloid mapping. Of particular interest is the chapter on multithreaded rendering, a topic that is essential in a multicore world. Any interested in computation and multicore models will find this packed with examples and technical applications.Midwest Book Review, October 2011The authors have generously provided us with an optimal blend of concepts and philosophy, illustrative figures to clarify the more difficult points, and source code fragments to make the ideas concrete. As if all this is not enoug



By analyzing when to use various tools and the tradeoffs between different implementations, this book helps you understand the best way to accomplish a given task and thereby fully leverage the potential capabilities of Direct3D 11.. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. It also provides a detailed look at all of the major components of the library, covering resources, pipeline details, and multithreaded rendering. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11.

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